Up until recently I've been mainly working on old stuff. I still have plenty of old stuff to clean up and make good, and I'm going to continue working on it. However, a week or two ago I had a couple of ideas for
new projects.
First, I'm working on two different images based on input from my two oldest boys. I made page of thumbnail sketches over a few days and then shared them with the boys. I asked each to pick a thumbnail that I would turn into a raytraced image with colors and textures that they help to choose. The oldest of the two picked an abstract similar to what's in my
Works collection. So it's becoming Work XIV. The four-year-old picked a spaceship. So it's going to become a spaceship that I'm calling a Longboat right now.
I've done basic renderings of both, and presented them to the boys, who colored them using the GIMP. I'll probably post scraps for the initial renderings and the boys' initial markups sometime soon.
The other idea I had was to take some lesser seen item from something famous (relative to me, at least) and render it in detail. I've got a few reasons for this, but the most important is so that I can work on details, including things like greebles. Probably the first thing I'll do in this probably series is power plant from the AAT (Battle Tank) page from
Star Wars: Episode I Incredible Cross-Sections, published by DK with art by
Hans Jenssen and
Richard Chasemore.
I haven't started on this yet, and probably won't until I'm done with the stuff from the boys. But I'm getting excited about it.
Of course, after I do some of the detail images, I'll probably start doing some more complex projects... such as

*
Malaveldt's
Scavenger Arken (which he's given me permission to do... I just have't yet).
Sounds like fun to me!
--
[M]anufacturers of laser weapons...build in cool sound generators.... Marketing research...[has] shown that energy weapons that make sounds sell better by 20-33%. - Kevin Siembieda (Rifts GM Guide)
--
~What I give form to in daylight is only one percent of what I have seen in darkness.~
--
[M]anufacturers of laser weapons...build in cool sound generators.... Marketing research...[has] shown that energy weapons that make sounds sell better by 20-33%. - Kevin Siembieda (Rifts GM Guide)
--
Ambition bites the nails of success (U2)
--
[M]anufacturers of laser weapons...build in cool sound generators.... Marketing research...[has] shown that energy weapons that make sounds sell better by 20-33%. - Kevin Siembieda (Rifts GM Guide)
--
[M]anufacturers of laser weapons...build in cool sound generators.... Marketing research...[has] shown that energy weapons that make sounds sell better by 20-33%. - Kevin Siembieda (Rifts GM Guide)
--
[M]anufacturers of laser weapons...build in cool sound generators.... Marketing research...[has] shown that energy weapons that make sounds sell better by 20-33%. - Kevin Siembieda (Rifts GM Guide)
Previous Page12345...Next Page